What is Castling?
- Castling on the King's side: Play the King to King's Knight's square, and then place the King's Rook on King's Bishop's square.
- Castling on the Queen's side: Play the King to Q. Bishop's square, and Queen's Rook to Q's square.
- The King must not have moved.
- The Rook must not have moved.
- The King must not be in check.
- The King must not pass over or on to any square attacked by your opponent.
- There must be no Piece between the King and the Rook.
- When you can't give checkmate.
- Both players repeat the same move over and over to avoid a loss.
- When one of the Kings is stalemated.
For people who seek extra info
Book Besides the kind with a spine, a “book” move is one that a player has learned to play in a particular position in the opening (from a “book” or other media) without the need to “calculate”.
Castle To move your unmoved King 2 squares toward an unmoved Rook and to move the Rook on the other side of the King.
Expert: Someone with a US Chess Federation rating between 2000 and 2199
Fianchetto: To develop a Bishop on a long diagonal (b2 or g2 for White; b7 or g7 for Black).
FIDE: International Chess Federation
FIDE Master: Someone with the lowest International Chess Title
Fifty-Move Rule: A type of draw where both players make 50 moves consecutively without either player advancing a pawn or making a capture.
File: The rows of a chessboard going up and down, lettered a-h (lower case), with “a” always on White’s left (and Black’s right)
Five Minute/Blitz: A game where each player has five minutes to make all his moves.
Flag: The part of an analog clock that rises when the minute hand nears the hour and falls at the hour.
Fool’s Mate: A 2-move mate similar to 1. f3?? e5 2. g4??? Qh4#
Forfeit: Has 2 Definitions, depending upon context
1)When you don’t show up for a game (which is therefore not rated), or
2)When someone loses on time, a “time forfeit” (which is rated like any other loss)
Fork A double attack, usually by a Knight or Pawn (thus looking like a “fork” in the road).
Grandmaster: Someone with the highest International Chess Title
Illegal Move: A move that either a) Moves a piece in an illegal manner, or 2) Results in an illegal position.
International Master: Someone with the intermediate International Chess Title
Isolated Pawns: Pawns that have no other pawns of the same color on adjacent files.
Knight: not Horse – the piece that moves like an “L”
LTD: Local Tournament Director
Master: Someone with a US Chess Federation rating between 2200 and 2399
Material Piece value: when you win a pawn, a piece, the exchange, you are winning "material"
NTD: National Tournament Director
Open File: One with no pawns of either color
Patzer: fish A weak chess player
Piece: Has 3 definitions, depending upon context:
1.All the chess men, as in “Get all the pieces out of the bag”
2.The non-pawns, as in “You have to develop all your pieces”
3.A Bishop or Knight, as in “I am up (ahead) a piece”
Pin: An attack by a Rook, Bishop, or Queen, on a piece that cannot/should not move because a piece behind the attacked piece along the line of attack is worth even more (if the piece behind is a King, this is an “absolute” pin) and the piece is not allowed to move, or it would put the King into check, which is illegal.
Ply: A half-move, or the move of one player. When both players move, that is two ply, or one full move.
Promote: What a pawn does that reaches the other side of the board, and assuming the move is legal, then under any circumstances it can promote to a Queen, Rook, Bishop, or Knight on the promoting square. So you can have nine Queens, possibly.
Rank: The rows of a chessboard going sideways, numbered 1st-8th starting from White’s side as 1st
Rating: A measure of skill.
Resigns: When you purposely turn down your King or say “I resign” – the game is over and you lose. Note that shaking hands does not end a game.
Round Robin: A system of pairing players where everyone in the same (small) section plays everyone else.Unlike swiss system, this type of tournament calls for some level of commitment on the part of the players to attempt to complete all their games.
Scholar’s Mate: To mate on f7 (or, for Black, f2) with a Queen or a Bishop in 4 moves – usually a very bad thing to try.When teaching about this, Dan calls this “Dumb and Dumber”
Section: A part of a chess tournament where the players are paired together.Sections may be divided by rating class, scholastic vs. non-scholastic, rated vs. unrated, Scholastic Level, etc.
Semi-Open File: A file with a only pawns of the opponent
Senior Master: Someone with a US Chess Federation rating over 2399
Skewer/ X-ray Tactical Motif: Sort of an inside-out pin. A move that attacks a piece of value, and there is a piece behind it along the line of attack of equal or lesser value that will be attacked anyway if the attacked piece moves.
Skittles: Chess for fun or chess without a clock; A skittles room is where you go and play for fun while waiting for your next formal pairing.
Stalemate: When the player to move isn’t in check, but none of his pieces can move. This is a type of draw (not all draws are stalemantes!)
STD: Senior Tournament Director
Sudden Death: A time control period where all the moves have to be played within a certain amount of time (on that player’s clock).
Swiss System: A system of pairing tournaments whereby players are paired against other players who are doing about as well as they are. Wherever possible, players get about an equal number of games with Black and White, and will not play the same opponent twice.
TD: Tournament Director
Tactics: The aspect of moving pieces that involves piece safety and checkmating. The advanced form is considered “combinations” of tactical motifs, such as pins, forks, removal of the guard, etc.
Team Tournament: A tournament where the players play in rating order, first board against first, second against second, etc.The result is a team win, loss, or draw, depending on whether most of the players win or lose (or half of them do).
Tempo: The “time” it takes for one of the players to make one move. A “turn”.
The Exchange: Winning a Rook for a Bishop or Knight is called winning “The Exchange”
Threat: A move which can win material, checkmate, or make progress next move if the opponent does not stop it. Attacks on under-defended pieces are an example of a threat.
Three-Fold Repetition of Position: A type of draw where the same position is reached three times with the same player to move. Does not require the same moves and can occur at any point in the game.
Touch Move: The rule that says:
1.If you touch a piece you have to move it,
2.If you let go of a piece you have to leave it there
3.If you displace an opponent’s piece, you have to take it.
Woodpusher: A weak chess player
Zugzwang: When you have to move, but any move is bad for you
Zwischenzug: An in-between move. For example, instead of re-capturing, you give a check first